Thursday, December 6, 2012

ATLAS Speaker Series Response

watch one lecture from the ATLAS Speaker Series and respond in 400-500 words.

Digital Media Design, Gender and Games Yasmin Kafai - November 5, 2012

Being a woman in the field of Computer Science, I have definitely had a lot of first hand experience on the male centric nature of technology. I think it is interesting that she began the talk in speaking to why girls are not brought up to be 'interested' in technology as a malleable tool. In high school I played a lot of sports and spent my time living the typical socially driven high school experience while most of my fellow Computer Science majors were becoming acquainted with computing as an interactive activity. When I talk to my guy friends, computer scientists or not, most have had some sort of exposure to the field be that through video games or classes. Yet girls rarely know anything about the possibilities and access made available through the study of computer science. Its as if men have been given the confidence to pursue and contribute to that educational world while women have been left to play eternal catch up. I would definitely agree with the judgement that a lot of this divide has been developed through the separation of those who play video games and those who don't. I have two brothers who play a lot of video games and when I first decided to declare CS as my major they were the only people in my family who had really any idea what is the purpose and methods used in such a study. However, as she mentions, women have not become more prevalent in the act of computing even in Scratch which is meant to be a more inclusive community. I think it is pretty obvious that the disconnect comes from the social developed archetype of what is meant to be feminine in our society. I think I may take a pretty strong stance against the fact that she is proposing and promoting these “crafty” natures that women have been limited by. To bring women into computing, I would argue that we need to debunk this relationship between computers and 'geeks'. Computers are a tool that can be used in many areas of life to many different ends. Computer science is typically a study tied with engineering, which then inevitably ties it to robotics or mechanics as that is the general interaction it has with its neighboring majors. But the computer, and an understanding of the inner workings of that computers, is a means that can benefit many intellectual studies. Therefore, as maybe some of you hav heard, the college of Arts and Sciences has recently begun the development of a major program for attaining a bachelors of arts in the study of computer science. I predict this idea of breaking the mold of who is creating our computers will inevitably change the computer industry itself. 

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