Timeline: The Future of Videogames 2012
- Who wrote this piece? What is there background?
- Did anyone else find his statement that "a few instances of augmented gaming related injuries as people forget they are still out in the real world" to be relatively hilarious? It really contrasts the amount of daring that comes with the consumption of video games with the real life consequences of that daring.
- What does this contrast say about the nature of a human being and how that will be affected by the gaming industry?
- Does the fact that certain areas of the brain are active while playing a videogame than when not a playing a videogame means that that brain has long term and lasting affects within personality?
- Couldn't you argue that Need For Speed utilizes a similar sense of violence that causes a lowering of control and inhibitions as that is an extreme take on an everyday activity?
- To me, “Let’s quit using various Xboxes as babysitters instead of doing healthful activities” is a pointlessly harsh statement as the reality of our new times is that the majority of the activities this generation is wanting to join in are technologically driven. Does anyone else agree?
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